Video games have asserted themselves as a prevalent part of society; however video games are still often seen as 'boys toys'. However, popular culture is becoming accepting that video games are played by females, with 'all female' video games teams such as the 'Frag Dolls' winning many international competitions [4]. The gender issue in video games is not a new topic, with texts such as 'From Barbie to Mortal Combat' edited by Cassell and Jenkins being publishing in 1998. However, the question of 'do females actually play video games' is still apparent, and with the rapid changes in technological development in gaming (with the introduction of consoles such as the Nintendo Wii) the subject of females game playing habits is in need of constant dialogue. This paper explores the results from a survey of 33 Australian females who play video games and looks at the game playing habits and choices made when they play video games. In addition, this study will attempt to address what components of video games make females want to play. It is hoped that the results can enlighten our knowledge of why females play video games, and hopefully assert the need for video games as an important pastime for females and not just 'for the boys'.
History
Pagination
232-237
Location
Singapore
Start date
2010-04-06
End date
2010-04-07
ISBN-13
9789810854799
Language
eng
Publication classification
E Conference publication, E3.1 Extract of paper
Copyright notice
2010, Asia Pacific Technology Forum
Editor/Contributor(s)
Prakash EC
Title of proceedings
CGAT 2010 : Proceedings of the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology
Event
Computer Games, Multimedia and Allied Technology. Annual International Conference (3rd : 2010 : Singapore)