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Because The Night Interactive Archive

Version 3 2024-08-22, 00:08
Version 2 2024-06-02, 22:36
Version 1 2023-05-19, 06:05
educational resource
posted on 2024-08-22, 00:08 authored by Stefan GreuterStefan Greuter, Gerard Mulvany, Tonya MeyrickTonya Meyrick, Simeon TaylorSimeon Taylor
Because The Night Interactive Archive

History

Location

Deakin University Waurn Ponds Campus

Start date

2022-03-17

End date

2022-03-27

Language

English

Notes

6,343 people attended Geelong Design Week 2022. Because the Night Interactive Archive was exhibited at Deakin University's NYAAL Precinct as part of a Deakin Motion Lab showcase.

Research statement

Background Because the Night, was an immersive theatre production by the Malthouse Theatre which featured six independent storylines set on 1800 sqm stage arranged in a maze-like configuration of thirty-five elaborately dressed rooms. Lockdown restrictions in 2021 led to the production's premature curtailment, prompting an urgent need to document the performance. The theatre partnered with Deakin Motion Lab researchers to create a digital experience using a game engine platform. This innovative method addressed the challenge of digitally preserving the immersive theatre production while allowing a digital audience to explore and engage with the story world. Contribution The project resulted in the development of a new archiving workflow and an interactive environment capable of presenting multiple parallel storylines. The digital platform enabled the documentation of the complex, multi-layered narrative structure, and provided a means for the digital audience to navigate and interact with the story world, thus retaining the immersive and participatory nature of the original production. This approach showcased the potential of game technology for documenting, preserving, and presenting theatrical performances in unique ways, particularly during times when live performances are restricted. Significance The research significance lies in its potential to impact theatre and digital media. The project highlights the importance of innovative archiving and preservation methods for immersive theatre productions, informing future developments in digital archives and alternative presentation methods for the performing arts. Moreover, the collaborative efforts between theatre professionals and researchers from fields such as game design and digital archiving exemplify the benefits of interdisciplinary collaboration, leading to new perspectives, methodologies, and innovations that enrich both the arts and digital media landscapes.

Publication classification

JR4 Recorded/Rendered Creative Works – Digital creative work

Scale

NTRO Minor

Extent

Electronic game with 360 video recording of 6 protagonists and their stories (9 hours of video footage), 257 360-degree locations, 332 photographed props, 102 virtual speakers in the game word to replicate the experience of being on the set, 3 experiential rooms and 2 keypad locked rooms.

Editor/Contributor(s)

Delbridge M, Johanson K, Myers M

Recognition, awards & prizes

Because the Night Interactive Archive was recognised by 4 awards: 1. CHI Play 2022 Experimental Gameplay Award. 2. Premiers Design Finalist Award 2022 3. Deakin Faculty Engagement, Collaboration, and Impact through research Award 4. Deakin School of Communication and Creative Arts Research Group Award

Event

Exhibition and Launch

Publisher

City of Geelong

Place of publication

Geelong Design Week

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