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educational resource
posted on 2024-06-04, 05:47authored byLuke Conrad Jackson
Spyclass Games 1 and 2
History
Location
NA
Language
English
Notes
These games incorporate theories about how students learn thorugh narrative and game mechanics, which are applied in the teaching of mathematical concepts.
Publication classification
JO4.1 Original Creative Works – Other
Extent
Two digital games of approximately 8 hours duration each.
ISMN
978-0-730-35191-7 and 978-1-118-62055-7
Research statement
Background
Despite the overwhelming popularity of digital games amongst teenagers and the population at large, many educational games continue to be criticised for their lack of entertainment value (Hirumi, Appelman, Rieber, & Van Eck, 2010; Plass et al., 2013; Prensky, 2005) or, conversely, for their lack of academic rigour (Gunter, Kenny, & Vick, 2008; Tobias, Fletcher, & Chen, 2015). Through the development of two cutting-edge games, I sought to answer the question, 'How can the writer of narrative-driven digital educational games improve their potential effectiveness using action and textual elements?'
Contribution
As the co-creator, lead writer, and creative director of the narrative-driven digital educational games 'Spyclass' games 1 and 2, between October 2012 and June 2014, I divided my time between writing the narrative for the games, managing up to 20 staff, and aligning the products to the curriculum, in consultation with the publisher. I attempted to give the player the impression of satisfying interactivity by placing challenges at moments of natural tension, thereby heightening the drama, and ensuring that all mathematical problems that had to be solved advanced the player’s understanding of the story, the characters, or both.
Significance
In its development phase, 'Spy Class' games 1 and 2 attracted industry funding of $50,000 from John Wiley and Sons, and competitive funding of $40,000 from Film Victoria and $30,000 from The Telematics Trust. The games were successfully rolled out nationally by John Wiley and Sons in conjunction with their Maths Quest Books for Years 7 and 8 students, and were played by thousands of school students between 2015 and 2019, before the games were officially retired.
Recognition, awards & prizes
'Spy Class 1 and 2' were shortlisted for two industry awards, by the Australian Centre for the Moving Image (ACMI) and the Australian Publishers' Assocation (APA) in 2015.