ADM Gallery, Nanyang Technological University (NTU)
Start date
2015-08-14
End date
2015-08-26
Notes
The School of Art, Design and Media at Nanyang Technological University (NTU) is proud to present Everything is Data, a collaborative exhibition with the Centre for Game Design Research, of the Royal Melbourne Institute of Technology, at the School's ADM Gallery 2 from 14 August to 26 September 2015.
Focusing on digital technologies in art-making that permeate the boundaries between physical and virtual, and universal and personal, the exhibition features new works Mood of the Planet (Vibeke Sorensen, Singapore), Man A(Gibson/Martelli, UK) and Out of Space (Adam Nash & Stefan Greuter, Australia).
Together, they invite audiences to immerse themselves into new digital spaces of their own making, enticing viewers into a malleable world by drawing on the familiar tropes of place and time. Engaging with digital technologies of communication and entertainment, and deploying acts of illusion and manipulation, the artists transform digital mediums into embodied datascapes.
Out of Space is designed and programmed by Adam Nash, and is a playable abstract audiovisual virtual environment, using the Spacewalk system developed by Stefan Greuter. Immersed in an infinitely self-producing virtual space made of nothing but colour and sound, the visitor plays, flying and falling, creating little melodies and rhythms of sound and colour. Out of space, out of thin air, out of nothing, music and memories are made with virtual visions and vibrations. Art now is for play, for playing with, for playing. Spacewalk, designed by Stefan Greuter, is a low cost experimental platform that enables participants to experience full-body immersion in virtual reality. The platform combines a commodity Head Mounted Display, with a depth based camera capturing movement of body and limbs within the space and makes Virtual Reality in small environments such as people's homes compelling, easy to setup and use.
Research statement
Background
The current interest in 'virtual reality', often tied to libertarian digital capitalist rhetoric, paradoxically traps users within set limits of representation. Yet, the overlooked history of digital art within virtual reality is vast. This problem is explored by Jaron Lanier, Andrea Stevenson Won, Jeremy Bailenson, and Judith Amores. What opportunities arise for users and creators in non-representational Virtual Reality? Can we cooperatively create abstract works in real-time through user interaction?
Contribution
Out of Space is a playable abstract audiovisual virtual environment. It immerses visitors in an endless virtual space of color and sound, where they fly and fall, creating melodies and rhythms. From nothing, music and memories emerge through virtual visions and vibrations. Out Of Space counters the lack of user agency in commercial Virtual Reality, mapping the user's physical movements to virtual agency, granting user freedom of movement.
Significance
The quality of the piece is validated by its inclusion in two design exhibitions; the 2016 Design and Play exhibition at RMIT Design Hub and the 2015 Everything Is Data exhibition at Nanyang Technological University Art and Design Gallery in Singapore.
Publication classification
JC2 Curated Exhibition or Event – Exhibition/Event