Active healthy kids Canada's position on active video games for children and youth
Version 2 2024-06-04, 07:16Version 2 2024-06-04, 07:16
Version 1 2016-02-24, 10:15Version 1 2016-02-24, 10:15
journal contribution
posted on 2024-06-04, 07:16authored byJP Chaput, AG Leblanc, A McFarlane, RC Colley, D Thivel, SJ Biddle, Ralph MaddisonRalph Maddison, ST Leatherdale, MS Tremblay
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. To address this knowledge gap, Active Healthy Kids Canada (AHKC) convened an international group of researchers to conduct a systematic review to understand whether AVGs should be promoted to increase physical activity and improve health indicators in children and youth (zero to 17 years of age). The present article outlines the process and outcomes of the development of the AHKC's position on active video games for children and youth. In light of the available evidence, AHKC does not recommend AVGs as a strategy to help children be more physically active. However, AVGs may exchange some sedentary time for light- to moderate-intensity physical activity, and there may be specific situations in which AVGs provide benefit (eg, motor skill development in special populations and rehabilitation).
History
Journal
Paediatrics and child health: the journal of the Canadian paediatric society
Volume
18
Pagination
529-532
Location
Oakville, Canada
ISSN
1205-7088
Language
eng
Publication classification
C Journal article, C1.1 Refereed article in a scholarly journal