File(s) under permanent embargo
Active healthy kids Canada's position on active video games for children and youth
journal contribution
posted on 2013-12-01, 00:00 authored by J P Chaput, A G Leblanc, A McFarlane, R C Colley, D Thivel, S J Biddle, Ralph MaddisonRalph Maddison, S T Leatherdale, M S TremblayThe effect of active video games (AVGs) on acute energy expenditure has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. To address this knowledge gap, Active Healthy Kids Canada (AHKC) convened an international group of researchers to conduct a systematic review to understand whether AVGs should be promoted to increase physical activity and improve health indicators in children and youth (zero to 17 years of age). The present article outlines the process and outcomes of the development of the AHKC's position on active video games for children and youth. In light of the available evidence, AHKC does not recommend AVGs as a strategy to help children be more physically active. However, AVGs may exchange some sedentary time for light- to moderate-intensity physical activity, and there may be specific situations in which AVGs provide benefit (eg, motor skill development in special populations and rehabilitation).
History
Journal
Paediatrics and child health: the journal of the Canadian paediatric societyVolume
18Issue
10Pagination
529 - 532Publisher
PulsusLocation
Oakville, CanadaISSN
1205-7088Language
engPublication classification
C Journal article; C1.1 Refereed article in a scholarly journalCopyright notice
2013, PulsusUsage metrics
Categories
No categories selectedKeywords
Licence
Exports
RefWorks
BibTeX
Ref. manager
Endnote
DataCite
NLM
DC