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Active videogames and weight management: is there a future?

journal contribution
posted on 2013-06-01, 00:00 authored by Ralph MaddisonRalph Maddison, A Jull, S Marsh, A Direito, C Ni Mhurchu
We evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(®) EyeToy(®)) compared with non-AVGs on body composition, physical activity, sedentary behavior, and snack food consumption among overweight 10-12-year-old children over 24 weeks. Our research showed a treatment effect on body mass index and percentage body fat in favor of the intervention group. There was no difference between groups for total physical activity levels, but there was an increase in self-reported AVG play and reductions in non-AVG play and snack food consumption in the intervention group. Research is needed to determine how to augment the effects observed in this study.

History

Journal

Games for health journal

Volume

2

Pagination

179-182

Location

New Rochelle, N.Y.

ISSN

2161-783X

Language

eng

Publication classification

C Journal article, C1.1 Refereed article in a scholarly journal

Copyright notice

2013, Mary Ann Liebert

Issue

3

Publisher

Mary Ann Liebert

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