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Associations between adolescent sleep difficulties and active versus passive screen time across 38 countries
journal contribution
posted on 2023-02-10, 02:10 authored by A Khan, MAH Reyad, E Edwards, Sharon HorwoodSharon HorwoodBackground: High screen use has been adversely linked with mental wellbeing; however, little is known about how active versus passive screen time are associated with sleep-onset difficulties among adolescents. Methods: We analysed data from 38 European and North American countries that participated in the 2014 Health Behaviour in School-aged Children (HBSC) survey. Difficulties in falling sleep were assessed using a self-reported item with a 5-point Likert scale, and then dichotomised. Participants reported h/day of discretional time spent watching television, electronic gaming, and computer use. Results: Of the 195,668 participants (Mage 13.59 [1.62] years; 51 % girls), about 25 % of girls reported sleep-onset difficulties, while the rate was 18 % in boys. Adolescents who played electronic games >4 h/day (≤1 h/day as reference) had 30 % higher odds in boys (OR 1.30; 95 % CI: 1.23–1.38) and 38 % higher odds in girls (OR 1.38; 95 % CI: 1.31–1.45) of reporting sleep difficulties. High computer use (>4 h/day) increased the odds of sleep difficulties by 41 % in boys (OR 1.41, 95 % CI: 1.33–1.49) and 61 % in girls (OR 1.61, 95 % CI: 1.53–1.69). Similarly, high television time (>4 h/day) had increased the odds of sleep difficulties by 15 % in boys (OR 1.15, 95 % CI: 1.08–1.22) and 19 % in girls (OR 1.19, 95 % CI: 1.12–1.25). Limitations: Cross-sectional analyses cannot establish causality of the associations. Conclusions: Higher levels of recreational screen use of any type were associated with sleep-onset difficulties among adolescents with adverse effects being more prevalent in active than passive screen time. Prospective research with objective measures is warranted to understand causality of these relationships.
History
Journal
Journal of Affective DisordersVolume
320Pagination
298-304Location
NetherlandsPublisher DOI
ISSN
0165-0327eISSN
1573-2517Language
EnglishPublication classification
C1 Refereed article in a scholarly journalPublisher
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Science & TechnologyLife Sciences & BiomedicineClinical NeurologyPsychiatryNeurosciences & NeurologySleep problemsScreen useChildrenMulti -countryHBSCPHYSICAL-ACTIVITYBEHAVIORSDURATIONPATTERNSMulti-countryHumansAdolescentChildMaleFemaleScreen TimeCross-Sectional StudiesProspective StudiesVideo GamesSleep Initiation and Maintenance DisordersSleepPediatricSleep ResearchPrevention2 Aetiology2.3 Psychological, social and economic factorsMental health3 Good Health and Well BeingMedical and Health SciencesPsychology and Cognitive Sciences
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