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Children's movement skills when playing active video games

journal contribution
posted on 01.12.2015, 00:00 authored by R M Hulteen, T M Johnson, Nicky RidgersNicky Ridgers, Robin Mellecker, Lisa BarnettLisa Barnett
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age=7.9 yr., SD=1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.

History

Journal

Perceptual & motor skills

Volume

121

Issue

3

Pagination

767 - 790

Publisher

Ammons Scientific

Location

Missoula, Mont.

ISSN

0031-5125

Language

eng

Publication classification

C Journal article; C1 Refereed article in a scholarly journal

Copyright notice

2015, Perceptual & Motor Skills