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Children's movement skills when playing active video games

Version 2 2024-06-03, 21:12
Version 1 2016-01-12, 15:32
journal contribution
posted on 2024-06-03, 21:12 authored by RM Hulteen, TM Johnson, Nicky Ridgers, RR Mellecker, Lisa BarnettLisa Barnett
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age=7.9 yr., SD=1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.

History

Journal

Perceptual & motor skills

Volume

121

Pagination

767-790

Location

Missoula, Mont.

ISSN

0031-5125

Language

eng

Publication classification

C Journal article, C1 Refereed article in a scholarly journal

Copyright notice

2015, Perceptual & Motor Skills

Issue

3

Publisher

Ammons Scientific