Deakin University
Browse

Commonising the enclosure : online games and reforming intellectual property regimes

journal contribution
posted on 2005-01-01, 00:00 authored by Christopher Moore
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the more social experiences of massive multiplayer online role-playing games (MMORPG), gamers are producing new content for their favourite titles at an amazing rate. This paper explores the rewriting of the boundaries in the production and ownership of intellectual property in the computer games industry. The purpose is to examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons. This paper will explore how computer games users establish commons-like formations, specific to the digital environment, that extend the confines of current intellectual property rights. It will argue that the productive activities of online gamers are not motivated by the traditional logic of market-based incentives. This represents a new condition which may contribute to a reformation of the privatising enclosure of the intellectual property system.
Keywords: massive multiplayer online

History

Journal

International journal of emerging technologies and society

Volume

3

Issue

2

Pagination

100 - 114

Publisher

Swinburne University of Technology

Location

Hawthorn, Vic.

ISSN

1835-8780

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2005, Australian Journal of Emerging Technologies and Society

Usage metrics

    Research Publications

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC