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Comparative effects of TV watching, recreational computer use, and sedentary video game play on spontaneous energy intake in male children. A randomised crossover trial.
journal contribution
posted on 2014-06-01, 00:00 authored by S Marsh, C Ni Mhurchu, Y Jiang, Ralph MaddisonRalph MaddisonTo compare the effects of three screen-based sedentary behaviours on acute energy intake (EI) in children. Normal-weight males aged 9-13 years participated in a randomised crossover trial conducted in a laboratory setting between November 2012 and February 2013 in Auckland, New Zealand. EI during an ad libitum meal was compared for three 1-hour conditions: (1) television (TV) watching, (2) sedentary video game (VG) play, and (3) recreational computer use. The primary endpoint was total EI from food and drink. Mixed regression models were used to evaluate the treatment conditions adjusting for age, BMI, and appetite at baseline. A total of 20 participants were randomised and all completed the three conditions. Total EI from food and drink in the TV, computer, and VG conditions was estimated at 820 (SE 73.15), 685 (SE 73.33), and 696 (SE 73.16) kcal, respectively, with EI being significantly greater in the TV versus computer condition (+135; P = 0.04), a trend towards greater intake in the TV versus VG condition (+124; P = 0.06), but not significantly different between the computer and VG conditions (-10; P = 0.87). TV watching was associated with greater EI compared with computer use, and a trend towards greater EI compared with VG play.
History
Journal
AppetiteVolume
77Pagination
13 - 18Publisher
ElsevierLocation
Amsterdam, The NetherlandsPublisher DOI
eISSN
1095-8304Language
engPublication classification
C Journal article; C1.1 Refereed article in a scholarly journalCopyright notice
2014, ElsevierUsage metrics
Categories
No categories selectedKeywords
ChildrenCrossover trialsEnergy intakeSedentary lifestyleTelevisionVideo gamesAppetiteBody Mass IndexBody WeightChildComputersCross-Over StudiesEatingHumansMaleNew ZealandPlay and PlaythingsRecreationReference ValuesScience & TechnologyLife Sciences & BiomedicineBehavioral SciencesNutrition & DieteticsSCREEN TIMEFOOD-INTAKEVIEWING BEHAVIORSMEAL INTAKEADOLESCENTSOBESITYOVERWEIGHTEXPENDITUREDENSITY