Deakin University
Browse
- No file added yet -

Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study

Download (224.26 kB)
journal contribution
posted on 2007-12-20, 00:00 authored by L Graves, G Stratton, Nicky RidgersNicky Ridgers, N Cable
Objective : To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games.

Design : Cross sectional comparison of four computer games.

Setting : Research laboratories.

Participants : Six boys and five girls aged 13-15 years.

Procedure : Participants were fitted with a monitoring device validated to predict energy expenditure. They played four computer games for 15 minutes each. One of the games was sedentary (XBOX 360) and the other three were active (Wii Sports).

Main outcome measure : Predicted energy expenditure, compared using repeated measures analysis of variance.

Results : Mean (standard deviation) predicted energy expenditure when playing Wii Sports bowling (190.6 (22.2) kJ/kg/min), tennis (202.5 (31.5) kJ/kg/min), and boxing (198.1 (33.9) kJ/kg/min) was significantly greater than when playing sedentary games (125.5 (13.7) kJ/kg/min) (P<0.001). Predicted energy expenditure was at least 65.1 (95% confidence interval 47.3 to 82.9) kJ/kg/min greater when playing active rather than sedentary games.

Conclusions :
Playing new generation active computer games uses significantly more energy than playing sedentary computer games but not as much energy as playing the sport itself. The energy used when playing active Wii Sports games was not of high enough intensity to contribute towards the recommended daily amount of exercise in children.

History

Journal

BMJ : British medical journal

Volume

335

Pagination

1282 - 1284

Location

London, England

Open access

  • Yes

ISSN

0959-535X

eISSN

1468-5833

Language

eng

Notes

Title on PDF is Energy expenditure in adolescents playing new generation computer games, however the html version is Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2007, The authors. This article has been published in the BMJ and can also be viewed on the journal’s website at www.bmj.com.

Usage metrics

    Research Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC