Deakin University
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Couch potatoes to jumping beans: a pilot study of the effect of active video games on physical activity in children

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journal contribution
posted on 2008-01-01, 00:00 authored by C Ni Mhurchu, Ralph MaddisonRalph Maddison, Y Jiang, A Jull, H Prapavessis, A Rodgers
The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.Twenty children (mean +/- SD age = 12 +/- 1.5 years; 40% female) were randomised to receive either an active video game upgrade package or to a control group (no intervention). Effects on physical activity over the 12-week intervention period were measured using objective (Actigraph accelerometer) and subjective (Physical Activity Questionnaire for Children [PAQ-C]) measures. An activity log was used to estimate time spent playing active and non-active video games.Children in the intervention group spent less mean time over the total 12-week intervention period playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Average time spent in all physical activities measured with an accelerometer was higher in the active video game intervention group compared to the control group (difference at 6 weeks = 194 counts/min, p = 0.04, and at 12 weeks = 48 counts/min, p = 0.06).This preliminary study suggests that playing active video games on a regular basis may have positive effects on children's overall physical activity levels. Further research is needed to confirm if playing these games over a longer period of time could also have positive effects on children's body weight and body mass index.



International journal of behavioural nutrition and physical activity



Article number



1 - 5


BioMed Central


London, Eng.





Publication classification

C Journal article; C1.1 Refereed article in a scholarly journal

Copyright notice

2008, The Authors