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Development and use of an observation tool for active gaming and movement (OTAGM) to measure children's movement skill components during active video game play

journal contribution
posted on 2013-12-01, 00:00 authored by R Rosa, Nicky Ridgers, Lisa BarnettLisa Barnett
This article presents a direct observational tool for assessing children's body movements and movement skills during active video games. The Observation Tool of Active Gaming and Movement (OTGAM) was informed by the Test of Gross Motor Development-2. 18 elementary school children (12 boys, 6 girls; M age = 6.1 yr., SD = 0.9) were observed during Nintendo Wii® game play. Using the OTAGM, researchers were able to capture and quantify the children's body movements and movement skills during active play of video games. Furthermore, the OTAGM captured specific components of object control skills: strike, throw, and roll. Game designers, health promotion practitioners, and researchers could use this information to enhance children's physical activity and movement skills.

History

Journal

Perceptual and motor skills : physical development & measurement

Volume

117

Pagination

935-949

Location

Missoula, Montana

ISSN

0031-5125

eISSN

1558-688X

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2013, Ammons Scientific

Issue

3

Publisher

Ammons Scientific