Deakin University
Browse

File(s) under permanent embargo

Energy expended playing video console games: an opportunity to increase children's physical activity?

Version 2 2024-06-04, 07:19
Version 1 2016-03-14, 12:47
journal contribution
posted on 2024-06-04, 07:19 authored by Ralph MaddisonRalph Maddison, CN Mhurchu, A Jull, Y Jiang, H Prapavessis, A Rodgers
This study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active and nonactive console-based video games in 21 children ages 10-14 years. Energy expenditure (kcal) derived from oxygen consumption (VO2) was continuously assessed while children played nonactive and active console video games. Physical activity was assessed continuously using the Actigraph accelerometer. Significant (p < .001) increases from baseline were found for energy expenditure (129-400%), heart rate (43-84%), and activity counts (122-1288 versus 0-23) when playing the active console video games. Playing active console video games over short periods of time is similar in intensity to light to moderate traditional physical activities such as walking, skipping, and jogging.

History

Journal

Pediatric exercise science

Volume

19

Pagination

334-343

Location

Champaign, Ill.

ISSN

0899-8493

Language

eng

Publication classification

C Journal article, C1.1 Refereed article in a scholarly journal

Copyright notice

2007, Human Kinetics

Issue

3

Publisher

Human Kinetics