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Exploring second life as a learning environment for computer programming

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journal contribution
posted on 2014-01-01, 00:00 authored by Atul SajjanharAtul Sajjanhar, J Faulkner
Computer programming can be challenging for beginners because of the need to understand abstract programming concepts. In this paper, we study the use of the Second Life (SL) virtual world for learning computer programming concepts. We conduct an empirical study for learning computer programming in SL by addressing affordances of SL for experiential problem-based learning pedagogies. We present preliminary findings, the promises and the limitations of Second Life as an environment for learning computer programming.

History

Journal

Creative education

Volume

5

Pagination

53 - 62

Location

Irvine, Calif.

Open access

  • Yes

ISSN

2151-4771

eISSN

2151-4755

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2014, Scientific Research Publishing

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