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From the cybercafé to the street: the right to play in the city

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journal contribution
posted on 2013-11-04, 00:00 authored by T Apperley, D Leorke
Historically, the play of digital games in public was restricted to certain locations such as arcades and cybercafés. The proliferation of personal, mobile, and digitally networked devices, however, has contributed to the ubiquity of digital games in contemporary culture, making them available for play anywhere, any time. This paper uses two examples to examine this recent shift to consider how play and digital games can contribute to revitalising the urban experience. The first examines the experience of playing digital games in urban cybercafés; and the second discusses the recent popular location-based gaming app for the iPhone, Shadow Cities. By contrasting the types of play that unfold in the situated but highly contingent environments of the cybercafé and the 'hybrid' space Shadow Cities' massively multiplayer world, this paper argues that the historical role of play as the foundation for a vibrant and progressive city life is increasingly at stake in the shift towards pervasive, software-mediated gaming applications. © First Monday, 1995-2013.

History

Journal

First Monday

Volume

18

Location

Bridgman, Mich.

Open access

  • Yes

ISSN

1396-0466

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2013, First Monday

Issue

11

Publisher

First Monday Editorial Group