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Function-based approach to mixed haptic effects rendering

journal contribution
posted on 2011-04-01, 00:00 authored by Lei WeiLei Wei, A Sourin
Commonly, surface and solid haptic effects are defined in such a way that they hardly can be rendered together. We propose a method for defining mixed haptic effects including surface, solid, and force fields. These haptic effects can be applied to virtual scenes containing various objects, including polygon meshes, point clouds, impostors, and layered textures, voxel models as well as function-based shapes. Accordingly, we propose a way how to identify location of the haptic tool in such virtual scenes as well as consistently and seamlessly determine haptic effects when the haptic tool moves in the scenes with objects having different sizes, locations, and mutual penetrations. To provide for an efficient and flexible rendering of haptic effects, we propose to concurrently use explicit, implicit and parametric functions, and algorithmic procedures.

History

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Location

Heidelberg, Germany

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2011, Springer-Verlag

Journal

Visual computer

Volume

27

Pagination

321 - 332

ISSN

0178-2789

eISSN

1432-2315

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