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Hats of affect : a study of affect, achievements and hats in Team Fortress 2

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journal contribution
posted on 2011-02-01, 00:00 authored by Christopher Moore
An iconic staple of the First-Person Shooter genre, Team Fortress 2 , is popular for its chaotic action, distinguished by its painterly aesthetics, and made unique by the introduction of hats as rewards for its players. This study investigates the intersection of virtual millinery items, player achievements, user generated content and the implications for online gamer personas as they are connected to the digital distribution platform, Steam. The article examines the iterations of affect involved in the design and play of a game no longer imagined by its publisher, the Valve Corporation, as a distinct commodity but rather a commercial community service. <br><br>

History

Location

Copenhagen, Denmark

Open access

  • Yes

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2011, The Author

Journal

Game Studies

Volume

11

Pagination

1 - 14

ISSN

1604-7982

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