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Integration of an extended, immersive, gamified pharmacy simulation as a capstone event

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posted on 2021-01-01, 00:00 authored by Denise L Hope, Gary D Grant, Gary RogersGary Rogers, Michelle A King
Introduction: A gamified simulation was integrated as a capstone event for a new Australian undergraduate pharmacy programme. It aimed to consolidate previous learning and deliver an authentic activity aligned with self-determination theory to develop students’ professional identity and enhance their competence, confidence, and collaborative skills.

Description: A full-environment immersive simulation was constructed in which teams of final-year pharmacy students competitively managed their own virtual pharmacies over an extended period. Gamification of the simulation aimed to enhance student motivation and engagement while recognising the consequences of clinical and professional decision-making.

Evaluation: Four years of gamified simulation encouraged outstanding student attendance and engagement. The quantitative evaluation revealed high student satisfaction (mean 4.7 out of 5) of the host courses, while the qualitative evaluation revealed that intended outcomes were met through the delivery of authentic, consolidated learning and enhancement of student confidence and professional identity.

Conclusion: An extended, gamified simulation may provide a transformative learning event.

History

Journal

Pharmacy Education

Volume

21

Issue

1

Pagination

656 - 669

Publisher

Taylor & Francis

Location

London, Eng.

ISSN

1477-2701

eISSN

1477-2701

Language

English

Publication classification

C1 Refereed article in a scholarly journal

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