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Interference-Aware SaaS User Allocation Game for Edge Computing

Version 2 2024-06-04, 15:05
Version 1 2020-07-20, 17:17
journal contribution
posted on 2024-06-04, 15:05 authored by G Cui, Q He, X Xia, P Lai, Feifei ChenFeifei Chen, T Gu, Y Yang
Edge Computing, extending cloud computing, has emerged as a prospective computing paradigm. It allows a SaaS (Software-as-a-Service) vendor to allocate its users to nearby edge servers to minimize network latency and energy consumption on their devices. From the SaaS vendor's perspective, a cost-effective SaaS user allocation (SUA) aims to allocate maximum SaaS users on minimum edge servers. However, the allocation of excessive SaaS users to an edge server may result in severe interference and consequently impact SaaS users data rates. In this paper, we formally model this problem and prove that finding the optimal solution to this problem is NP-hard. Thus, we propose ISUAGame, a game-theoretic approach that formulates the interference-aware SUA (ISUA) problem as a potential game. We analyze the game and show that it admits a Nash equilibrium. Then, we design a novel decentralized algorithm for finding a Nash equilibrium in the game as a solution to the ISUA problem. The performance of this algorithm is theoretically analyzed and experimentally evaluated. The results show that the ISUA problem can be solved effectively and efficiently.

History

Journal

IEEE Transactions on Cloud Computing

Volume

10

Pagination

1888-1899

Location

Piscataway, N.J.

ISSN

2168-7161

eISSN

2168-7161

Language

English

Publication classification

C1 Refereed article in a scholarly journal

Issue

3

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC