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Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity

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posted on 2025-10-13, 03:53 authored by Vasileios Stavropoulos, Maria Prokofieva, Daniel Zarate, Michelle Colder Carras, Rabindra Ratan, Rachel Kowert, Bruno Schivinski, Tyrone L Burleigh, Dylan Poulus, Leila Karimi, Angela Gorman-Alesi, Taylor Brown, Rapson Gomez, Kaiden Hein, Nalin Arachchilage, Mark D Griffiths
AbstractIn response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of the avatar, the user-avatar bond, and the digital phenotype concerning gaming disorder (GD) within the broader field of behavioral addictions, and (ii) comparatively assess how the user-avatar bond (UAB) may predict GD risk, by both removing data augmentation before the data split and by implementing alternative data imbalance treatment approaches in programming.

Funding

Funder: Australian Research Council

History

Related Materials

Location

Hungary

Open access

  • Yes

Language

eng

Journal

Journal Of Behavioral Addictions

Volume

13

Pagination

894-900

ISSN

2062-5871

eISSN

2063-5303

Issue

4

Publisher

Akademiai Kiado