Pain assessment with interactive computer animation
Version 2 2024-06-05, 10:19Version 2 2024-06-05, 10:19
Version 1 2022-01-17, 10:58Version 1 2022-01-17, 10:58
journal contribution
posted on 1993-01-01, 00:00 authored by M Swanston, Charles AbrahamCharles Abraham, W A Macrae, A Walker, R Rushmer, L Elder, H MethvenA method of assessing pain using interactive computer animation is described. This method provides quantitative measurements of different qualitative aspects of pain experience without reliance on fine verbal distinctions. A clinical comparison of this procedure and the Short-Form McGill Pain Questionnnaire (SF-MPQ) is reported. Correlations between paper and animated visual analogue scales (VAS) showed that animated measurements can be reliably compared to traditional paper-based reporting. Measurements using animations designed to assess different qualities of pain experience correlated significantly with SF-MPQ measures, providing good concurrent validity. A difference was found between patients who chose only one quality-of-pain animation and those who chose more than one, possibly indicating a difference in patients' verbal fluency. Patients overwhelmingly preferred the interactive animations to the paper-based method. © 1993.
History
Journal
PainVolume
53Issue
3Pagination
347 - 351Publisher DOI
ISSN
0304-3959Usage metrics
Categories
No categories selectedKeywords
Licence
Exports
RefWorksRefWorks
BibTeXBibTeX
Ref. managerRef. manager
EndnoteEndnote
DataCiteDataCite
NLMNLM
DCDC