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Reducing perceived waiting time in theme park queues via an augmented reality game

Version 2 2024-06-02, 23:27
Version 1 2023-10-06, 03:48
journal contribution
posted on 2024-06-02, 23:27 authored by F Zambetta, William RaffeWilliam Raffe, M Tamassia, FF Mueller, X Li, N Quinten, R Patibanda, D Dang, J Satterley
Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing the game. We articulate a design space for researchers and strategies for game designers aiming to reduce perceived waiting time in queues. With our work, we hope to extend how we use games in everyday life to make our lives more playful.

History

Journal

ACM Transactions on Computer - Human Interaction

Volume

27

Article number

3

Pagination

1-30

Location

New York, N.Y.

ISSN

1073-0516

eISSN

1557-7325

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Issue

1

Publisher

Association for Computing Machinery