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Role play in blended learning : a case study exploring the impact of story and other elements

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journal contribution
posted on 2008-01-01, 00:00 authored by Mary Dracup
Role play is an increasingly popular technique in tertiary education, being student centred, constructivist and suitable for a range of subject areas. The choice of formats is wide open, with options ranging from the traditional face to face performance through to multi-user online computer games. Some teachers prefer to take advantage of features of both online and face to face formats and offer a blended form. This case study describes an innovative blended role play in which the online component plays a small but important part. The findings show that decisions on not only how to make the best use of technology but also how to design and facilitate a role play can have a profound effect on the creation of an engaging first-person story from which powerful learning can be drawn—in this case, learning outcomes including deep insights into strengths and weaknesses of participants' personal change management styles.

History

Journal

Australasian journal of educational technology

Volume

24

Pagination

294 - 310

Location

Como, W.A.

Open access

  • Yes

ISSN

1449-3098

eISSN

1449-5554

Language

eng

Notes

Reproduced with the specific permission of the copyright owner.

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2008, ASCILITE

Related work

DU:30042602

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