Deakin University
Browse

Scripting the silhouette: Writing around the participant in interactive virtual reality experiences

Version 2 2024-06-03, 03:02
Version 1 2024-03-13, 01:17
journal contribution
posted on 2024-06-03, 03:02 authored by Kathryn Ann MorrisonKathryn Ann Morrison
This article explores the challenges and emerging understandings around crafting the narrative position of the participant in real-time virtual reality (VR). Drawing on interviews with contemporary VR creators working in the United Kingdom, America, Canada and Australia, the article explores the ways in which creators conceptualize the narrative space occupied by an interactive VR participant. It argues that contemporary creators are utilizing the narrative capacity of the participant in ways that challenge traditional notions of characterization and protagonist. Instead, creators engage methods and ideas that are more aligned with the notion of ‘postdramatic’ theatre. I propose that the concept of negative space can be used to explain the relationship between the active participant and authored VR work. Conceiving the space occupied by the embodied participant in terms of ‘negative space’ within the authored environment can allow screenwriters and VR creators to ‘write around’ this absent (but present) participant during the development process.

History

Journal

Journal of Screenwriting

Volume

14

Pagination

271-287

Location

Bristol, Eng.

ISSN

1759-7137

eISSN

1759-7145

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Issue

3

Publisher

Intellect

Usage metrics

    Research Publications

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC