Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling
Version 2 2024-06-02, 23:27Version 2 2024-06-02, 23:27
Version 1 2023-10-02, 23:47Version 1 2023-10-02, 23:47
journal contribution
posted on 2024-06-02, 23:27 authored by E Bakhanova, JA Garcia, William RaffeWilliam Raffe, A VoinovTargeting social learning and engagement: What serious games and gamification can offer to participatory modeling
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Location
Amsterdam, The NetherlandsLanguage
EnglishPublication classification
C1 Refereed article in a scholarly journalJournal
Environmental Modelling and SoftwareVolume
134Article number
104846Pagination
1-15ISSN
1364-8152eISSN
1873-6726Publisher
ElsevierPublication URL
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Keywords
CLIMATE-CHANGECOMMUNICATIONComputer ScienceComputer Science, Interdisciplinary ApplicationsDESIGNEDUCATIONEngagementEngineeringEngineering, EnvironmentalEnvironmental SciencesEnvironmental Sciences & EcologyGame designGroup facilitationIMPROVELife Sciences & BiomedicineMANAGEMENT FLIGHT SIMULATORPhysical SciencesSCIENCEScience & TechnologySocial learningStakeholder participationSUPPORTSYSTEMS THINKING INTERVENTIONSTAXONOMYTechnologyWater Resources
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