The best of all worlds: Immersive interfaces for art education in virtual and real world teaching and learning environments
journal contribution
posted on 2013-12-01, 00:00authored byJanette Grenfell
A narrative interpretative research methodology was used to investigate collaboration between higher education students and an art educator with the aim of establishing a community of learners. Located, Cloud based and graphically built 3D virtual, socially networked, e-learning environments were used to encourage synchronous and asynchronous student participation in authentic learning and collaborative art practice. Discussion focuses on art educator observations, student visual journal entries, their virtual exhibition of artworks on Deakin Art Education Island in Second Life and student evaluations of the unit Navigating the Visual World. It was concluded that immersion in an e-technology rich blended learning environment resulted in the establishment of an effective e-learning community of art.
History
Journal
Australian art education
Volume
35
Issue
1&2
Pagination
38 - 53
Publisher
Art Education Australia
Location
Melbourne, Vic.
ISSN
1032-1942
Language
eng
Notes
This article was also published as : The best of all worlds: immersive interfaces for art education in virtual and real world teaching and learning environments, US-China education review. A, vol. 3, no. 6, pp. 391-406.