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The cvr narrative as a moebius strip

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journal contribution
posted on 2020-06-01, 00:00 authored by Soudhamini Soudhamini
Drawing on teaching sessions that I conducted last year, alongside my own practice-based doctoral research in narrative or cinematic VR (CVR) predicated on the Deleuzian notion of immanence, I propose that the CVR screenplay is better understood as a moebius strip than a linear narrative;
a tale that turns around on itself. But far from being unorientable like its mathematical paradigm, the moebius narrative can be both oriented and scripted, as I hope to illustrate using student work as well as my own script iterations. Taking it to be both a model and a metaphor, this article
explores how a moebius narrative can be designed ‐ and why design thinking is more suitable for this process than traditional screenwriting methods. While still an understanding-in-progress, I find this conceptual framework useful for both practice and pedagogy. This article hopes additionally,
therefore, to make a case for pedagogy as a research method in its own right, especially in the context of practice-based research.

History

Journal

Journal of Screenwriting

Volume

11

Issue

2

Pagination

175 - 189

Publisher

Intellect

Location

Bristol, Eng.

ISSN

1759-7137

eISSN

1759-7137

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

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