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The effect of product placement in computer games on brand attitude and recall

journal contribution
posted on 2009-01-01, 00:00 authored by T Mackay, Mike Ewing, F Newton, L Windisch
Media fragmentation and proliferation, in concert with declining television advertising efficacy, has engendered interest in developing more effective ways to reach consumers – particularly non-users of a brand. This study explores the effect of active product placement in computer games on both brand attitude (Abrand) and recall. Findings suggest that exposure to a particular brand in a computer game can increase Abrand among consumers whose pre-existing attitude towards the brand in question is fairly low. It was concluded that product placement within computer games is an effective means of fostering high spontaneous brand recall and even of influencing consumers less positively predisposed towards a brand (analogous to non-users). These findings have promising managerial implications for firms looking to grow their customer base through acquisition and conversion.

History

Journal

International Journal of Advertising

Volume

28

Issue

3

Pagination

423 - 438

Publisher

Warc

Location

London, UK

ISSN

0265-0487

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2009, World Advertising Research Center

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