File(s) under permanent embargo
Video Game Training and Reaction Time Skills Among Older Adults
The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a pre- and postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer skills to activities of daily living.
History
Journal
Activities, Adaptation and AgingVolume
38Issue
3Pagination
220 - 236Publisher
RoutledgeLocation
Melbourne Vic.Publisher DOI
ISSN
0192-4788eISSN
1544-4368Language
engPublication classification
C1 Refereed article in a scholarly journal; C Journal articleCopyright notice
2014, RoutledgeUsage metrics
Categories
No categories selectedKeywords
Licence
Exports
RefWorks
BibTeX
Ref. manager
Endnote
DataCite
NLM
DC