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Video Game Training and Reaction Time Skills Among Older Adults

journal contribution
posted on 2014-07-15, 00:00 authored by I Seçer, Lata SatyenLata Satyen
The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a pre- and postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer skills to activities of daily living.

History

Journal

Activities, Adaptation and Aging

Volume

38

Issue

3

Pagination

220 - 236

Publisher

Routledge

Location

Melbourne Vic.

ISSN

0192-4788

eISSN

1544-4368

Language

eng

Publication classification

C1 Refereed article in a scholarly journal; C Journal article

Copyright notice

2014, Routledge

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