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Videogame technology re-purposed: towards interdisciplinary design environments for engineering and architecture

Version 2 2024-06-13, 16:58
Version 1 2015-01-01, 00:00
journal contribution
posted on 2024-06-13, 16:58 authored by CJ Moloney
The author and associated researchers have in previous projects adapted videogame technology for design in the context of architectural design education. This paper reflects on this body of research: the original motivations and aspirations; what threads may be productively revisited; how contemporary shifts to parametric design and building information modelling may be incorporated; and considers how some aspects of game play, in particular competition, may seed Interdisciplinary Design environments for Engineering and Architecture (IDeEA).

History

Related Materials

Location

Amsterdam, The Netherlands

Open access

  • Yes

Language

eng

Publication classification

C Journal article, C1 Refereed article in a scholarly journal

Copyright notice

2015, Elsevier

Journal

Procedia technology

Volume

20

Pagination

212-218

ISSN

2212-0173

Publisher

Elsevier