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Virtual worlds for student engagement

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journal contribution
posted on 2012-01-01, 00:00 authored by Atul SajjanharAtul Sajjanhar
In this paper, we study the scope of virtual worlds for student engagement in higher education. The motivation for the study is the gap in opportunities for interactivity that exist for off-campus students compared with on-campus students. A student taking a course at a university, while located in a different geographic location, has limited opportunity for student-student and student-teacher interaction; this effects student engagement significantly. We conduct a feasibility analysis for engaging students in a virtual world; Second Life is used as the test-bed to create the virtual world environment. We present preliminary findings, the promises and the limitations of Second Life as an immersive environment for engaging students.

History

Journal

Creative education

Volume

3

Season

Special Issue

Pagination

796-801

Location

Irvine, Calif.

Open access

  • Yes

ISSN

2151-4771

eISSN

2151-4755

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2012, Scientific Research Publishing

Publisher

Scientific Research Publishing

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