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What games studies can teach us about videogames in the english and literacy classroom

Version 2 2024-06-18, 05:20
Version 1 2019-03-08, 10:41
journal contribution
posted on 2024-06-18, 05:20 authored by T Apperley
This article explores how research conducted in the emerging discipline of Game Studies may be used to develop tools for teaching videogames in the English and Literacy classroom. The article argues, by drawing on the debate between ‘narratologists’ and ‘ludologists’ that acknowledging and marking out the key differences between videogame play and the ‘reading’ or ‘consumption’ of other media texts is integral to the successful uptake and development of videogamebased and videogame-centred curriculum.

History

Journal

Australian journal of language and literacy

Volume

33

Pagination

12-23

Location

Norwood, S. Aust.

ISSN

1038-1562

eISSN

1839-4728

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal

Copyright notice

2010, Australian Literacy Educators' Association

Issue

1

Publisher

Australian Literacy Educators' Association

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