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Would the 'real' girl gamer please stand up? Gender, LAN cafes and the reformulation of the 'girl' gamer.

journal contribution
posted on 2007-11-01, 00:00 authored by Catherine BeavisCatherine Beavis, Claire CharlesClaire Charles
In this paper we consider the significance of cyber 'LAN' cafeacutes as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on recent studies interested in the constitution of gender through engagement with online technologies, we draw on Judith Butler's politics of performative resignification, and conceptualise digital culture as a resource through which 'girl' gamers are mobilised and potentially reformulated, experiencing their gaming identities in contradictory ways, and fragmenting the category 'girl' in the very act of articulating their place in a male dominated gaming culture. It is argued that through the meeting of on and off-line practices, LAN cafeacutes operate as a location that is particularly amenable to reformulative work in relation to gendered gaming identities.

History

Journal

Gender and education

Volume

19

Issue

6

Pagination

691 - 705

Publisher

Carfax Publishing

Location

Abingdon, England

ISSN

0954-0253

eISSN

1360-0516

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2007, Taylor & Francis

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