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`Future is old': immersive learning with generation Y engineering students

Version 2 2024-06-03, 23:55
Version 1 2014-10-27, 16:43
journal contribution
posted on 2024-06-03, 23:55 authored by K Blashki, S Nichol, D Jia, S Prompramote
This paper explores the application of four elements deemed to be essential to immersive learning; immersion, engagement, risk/creativity and agency. The authors discuss the implementation of these four elements within two very different classroom environments, one secondary and one tertiary, to illustrate the importance of students' active participation in the planning, design and development processes of their own learning environments. By transforming both the conceptual and operational environments of both cohorts the authors illustrate the benefits of the development of immersive learning environments. Importantly, such environments must reflect the choices and preferences of the learner as they negotiate their way through the learning journey that best suits their needs. Rather than the imposition of a learning regime considered to be irrelevant, but more importantly 'boring' to the student cohort, the authors argue that immersive learning environments are successful because they are reliant on the students' enthusiastic creation of their own knowledge in collaboration with adults and student colleagues. This study can be applied in all spectrums of education (primary, secondary and tertiary), and in this case, specifically engineering education.

History

Journal

European journal of engineering education

Volume

32

Pagination

409-420

Location

Abingdon, England

ISSN

0304-3797

eISSN

1469-5898

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2007, Taylor & Francis

Issue

4

Publisher

Taylor & Francis Ltd

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