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e-Marketing Ireland: cashing in on green dots

journal contribution
posted on 2023-10-24, 00:25 authored by Wade HalvorsonWade Halvorson, Anjali Bal, Leyland Pitt, Michael Parent
PurposeThe purpose of this paper is to analyze an integrated marketing model that includes operations in the real and virtual worlds.Design/methodology/approachThe authors selected a marketing campaign conducted by a real world enterprise (Tourism Dublin) and examined the virtual world business (Virtual Dublin) model through that lens.FindingsAt the “slope of enlightenment” stage of the Gartner technology hype cycle, it is found that Second Life offers value for its business clients who understand the use of an immersive virtual experience as part of a strategic marketing program.Practical implicationsThe paper shows that strategic use of a simulation that provides an immersive experience, such as the virtual exploration of a tourist destination, as part of an integrated marketing program can deliver tangible results and add value to a marketing campaign.Social implicationsWith a range of products and services that were previously inaccessible before purchase, consumers can “try before they buy” in a virtual environment such as Second Life.Originality/valueTo the authors’ knowledge, this is the first case study to examine the business model of a company operating in Second Life (a virtual world) that sells the value of an immersive customer experience as an important part of an integrated marketing communications program.

History

Journal

Marketing Intelligence and Planning

Volume

30

Pagination

625-633

Location

Bingley, Eng.

ISSN

0263-4503

eISSN

1758-8049

Language

eng

Publication classification

C1.1 Refereed article in a scholarly journal, C Journal article

Issue

6

Publisher

Emerald Publishing Limited

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