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The co-design of two e-mental health prototypes for minimising gambling harm: development and evaluation

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posted on 2024-07-18, 05:55 authored by Simone Rodda, Bridgitte Thornley, Lisa Campbell, Stephanie MerkourisStephanie Merkouris, Kathleen Bagot, Natalia Booth, Nicki Dowling
The co-design of two e-mental health prototypes for minimising gambling harm: development and evaluation<p></p>

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Language

eng

Publication classification

A6 Research report/technical paper

Research statement

Background Gambling is a major public health issue in Aotearoa, New Zealand. New Zealand has a world-class treatment system for individuals experiencing gambling harm. This system includes access to free counselling, information and support through in-person, telephone, and internet options. There is growing recognition, especially since the emergence of COVID-19, that e-mental health is a necessary requirement for effective treatment delivery. Despite known benefits, e-mental health options are still emerging in the gambling field with just a handful of studies investigating the integration of e-mental health and in-person treatment delivery. Contribution Integrating e-mental health options into the New Zealand system will bring benefits to those working in specialist gambling services and their clients. The purpose was to explore readiness, need and preferences for e-mental health for in-person gambling treatment services and to co-design a prototype screening tool and e-mental health program that could be integrated into service delivery as a blended service delivery model. Phase I and II were exploratory and determined need and interest in e-health tools. Phase III focused on responding to need and the development of two prototypes. Phase IV and V involved data collection from gamblers and clinicians. Significance Findings from this project support continued co-design of the next stage of e-mental health tool development. Key areas of work include preparing the screener prototype for ongoing service delivery and dissemination and testing the prototype with clients in services to offer further refinement of content, interactivity, communication loop and client management functions. This project focused on the development of two prototypes and work is now needed to determine their impact on gambling harm. Future priority areas include investigating who benefits from the screener and i-CBT and how these can be integrated into services to provide seamless support.

Publisher

Ministry of Health, New Zealand

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