Technologies and considerations for developing internet and multiplayer computer games: a tutorial (extended abstract)
Zhou, Wanlei 2005, Technologies and considerations for developing internet and multiplayer computer games: a tutorial (extended abstract), Lecture notes in computer science, vol. 3758, Parallel and distributed processing and applications, pp. 17-18, doi: 10.1007/11576235_4.
Attached Files
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Description
MIMEType
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Title
Technologies and considerations for developing internet and multiplayer computer games: a tutorial (extended abstract)
Parallel and distributed processing and applications
Start page
17
End page
18
Publisher
Springer-Verlag
Place of publication
Berlin, Germany
Publication date
2005
ISSN
0302-9743 1611-3349
Summary
Games are universal and probably as old as humankind. Today the development of computer technology, especially the development of fast networks and the Internet, brings games a faster growth than ever before. Game design and development is now a fast-growing entertainment field, with a lot to offer professionally and creatively. In fact, from IT professional’s point of view, creating computer games provides us with all the usual technical challenges associated with software development, such as requirement analysis, architectural design, rapid prototyping, HCI, parallel and distributed processing, code reuse, programming, performance evaluation, testing and maintenance. It also provides challenges on other exciting aspects, such as storyboarding, screenplays, illustration, animation, sound effects, music, and social impact. By developing a computer game from start to finish, one would be able to acquire multi-disciplinary knowledge to become an IT professional for the modern era.
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