•  Home
  • Library
  • DRO home
Submit research Contact DRO

DRO

Energy expenditure in adolescents playing new generation computer games

Graves, Lee, Stratton, Gareth, Ridgers, N. D. and Cable, N. T. 2008, Energy expenditure in adolescents playing new generation computer games, British journal of sports medicine, vol. 42, no. 7, pp. 592-594.

Attached Files
Name Description MIMEType Size Downloads

Title Energy expenditure in adolescents playing new generation computer games
Author(s) Graves, Lee
Stratton, Gareth
Ridgers, N. D.ORCID iD for Ridgers, N. D. orcid.org/0000-0001-5713-3515
Cable, N. T.
Journal name British journal of sports medicine
Volume number 42
Issue number 7
Start page 592
End page 594
Total pages 3
Publisher BMJ Publishing Group
Place of publication London, England
Publication date 2008-07
ISSN 0306-3674
1473-0480
Summary Objective: To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games.

Design: Cross sectional comparison of four computer games. Setting Research laboratories.

Participants: Six boys and five girls aged 13–15 years.

Procedure: Participants were fitted with a monitoring device validated to predict energy expenditure. They played four computer games for 15 minutes each. One of the games was sedentary (XBOX 360) and the other three were active (Wii Sports).

Main outcome measure:
Predicted energy expenditure, compared using repeated measures analysis of variance.

Results:
Mean (standard deviation) predicted energy expenditure when playing Wii Sports bowling (190.6 (22.2) kl/kg/min), tennis (202.5 (31.5) kl/kg/min), and boxing (198.1 (33.9) kl/kg/min) was significantly greater than when playing sedentary games (125.5 (13.7) kl/kg/min) (P<0.001). Predicted energy expenditure was at least 65.1 (95% confidence interval 47.3 to 82.9) kl/kg/min greater when playing active rather than sedentary games.

Conclusions:
Playing new generation active computer games uses significantly more energy than playing sedentary computer games but not as much energy as playing the sport itself. The energy used when playing active Wii Sports games was not of high enough intensity to contribute towards the recommended daily amount of exercise in children.
Language eng
Field of Research 110602 Exercise Physiology
Socio Economic Objective 920501 Child Health
HERDC Research category C1.1 Refereed article in a scholarly journal
Copyright notice ©2008, BMJ Publishing Group
Persistent URL http://hdl.handle.net/10536/DRO/DU:30029959

Document type: Journal Article
Collections: Faculty of Health
School of Exercise and Nutrition Sciences
Institute for Physical Activity and Nutrition
Related Links
Link Description
Connect to published version (restricted access)
Go to link with your DU access privileges
 
Connect to link resolver
 
Unless expressly stated otherwise, the copyright for items in DRO is owned by the author, with all rights reserved.

Versions
Version Filter Type
Citation counts: TR Web of Science Citation Count  Cited 108 times in TR Web of Science
Scopus Citation Count Cited 129 times in Scopus Google Scholar Search Google Scholar
Access Statistics: 792 Abstract Views, 1 File Downloads  -  Detailed Statistics
Created: Thu, 09 Sep 2010, 08:43:43 EST by Leanne Swaneveld

Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.