Towards modelling effective educational games using multi-domain framework

Ahmad, Mifrah, Ab Rahim, Lukman, Osman, Kamisah and Arshad, Noreen Izza 2018, Towards modelling effective educational games using multi-domain framework. In Mehdi Khosrow-Pour, DBA (ed), Encyclopedia of information science and technology, IGI Global, Hershey, Pa., pp.3337-3347, doi: 10.4018/978-1-5225-2255-3.ch291.

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Title Towards modelling effective educational games using multi-domain framework
Author(s) Ahmad, MifrahORCID iD for Ahmad, Mifrah
Ab Rahim, Lukman
Osman, Kamisah
Arshad, Noreen Izza
Title of book Encyclopedia of information science and technology
Editor(s) Mehdi Khosrow-Pour, DBA
Publication date 2018
Chapter number 291
Total chapters 705
Start page 3337
End page 3347
Total pages 11
Publisher IGI Global
Place of Publication Hershey, Pa.
Keyword(s) Science & Technology
Computer Science, Information Systems
Computer Science, Interdisciplinary Applications
Computer Science
Summary Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness; modelling and design methods are highlighted. To model EG, game developers must understand existing element's interaction and relationships. The elements of EG have been documented in many literature, however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using hermeneutics method of the interpretivism paradigm. In this chapter, we present the relationships that we found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each elements and can produce better models of EG.
ISBN 978-1-5225-2255-3
Edition 4th
Language eng
DOI 10.4018/978-1-5225-2255-3.ch291
Indigenous content off
Field of Research 130306 Educational Technology and Computing
080309 Software Engineering
130199 Education Systems not elsewhere classified
HERDC Research category B1.1 Book chapter
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