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A Classification Schema for Designing Augmented Reality Experiences

Bangay, Shaun and Mckenzie, Sophie 2022, A Classification Schema for Designing Augmented Reality Experiences, Issues in Informing Science and Information Technology, vol. 19, pp. 015-040, doi: 10.28945/4960.

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Title A Classification Schema for Designing Augmented Reality Experiences
Author(s) Bangay, Shaun
Mckenzie, SophieORCID iD for Mckenzie, Sophie orcid.org/0000-0001-5803-640X
Journal name Issues in Informing Science and Information Technology
Volume number 19
Start page 015
End page 040
Total pages 27
Publisher Informing Science Institute
Publication date 2022
ISSN 1547-5840
1547-5867
Keyword(s) classification schema
design rationale
interactive experiences
augmented reality
Summary Aim/Purpose: Designing augmented reality (AR) experiences for education, health or entertainment involves multidisciplinary teams making design decisions across several areas. The goal of this paper is to present a classification schema that describes the design choices when constructing an AR interactive experience. Background: Existing extended reality schema often focuses on single dimensions of an AR experience, with limited attention to design choices. These schemata, combined with an analysis of a diverse range of AR applications, form the basis for the schema synthesized in this paper. Methodology: An extensive literature review and scoring of existing classifications were completed to enable a definition of seven design dimensions. To validate the design dimensions, the literature was mapped to the seven-design choice to represent opportunities when designing AR iterative experiences. Contribution: The classification scheme of seven dimensions can be applied to communicating design considerations and alternative design scenarios where teams of domain specialists need to collaborate to build AR experiences for a defined purpose. Findings: The dimensions of nature of reality, location (setting), feedback, objects, concepts explored, participant presence and interactive agency, and style describe features common to most AR experiences. Classification within each dimension facilitates ideation for novel experiences and proximity to neighbours recommends feasible implementation strategies. Recommendations for Practitioners: To support professionals, this paper presents a comprehensive classification schema and design rationale for AR. When designing an AR experience, the schema serves as a design template and is intended to ensure comprehensive discussion and decision making across the spectrum of design choices. Recommendations for Researchers: The classification schema presents a standardized and complete framework for the review of literature and AR applications that other researchers will benefit from to more readily identify relevant related work. Impact on Society: The potential of AR has not been fully realized. The classification scheme presented in this paper provides opportunities to deliberately design and evaluate novel forms of AR experience. Future Research: The classification schema can be extended to include explicit support for the design of virtual and extended reality applications.
Language eng
DOI 10.28945/4960
Field of Research 0806 Information Systems
0807 Library and Information Studies
1607 Social Work
HERDC Research category C1 Refereed article in a scholarly journal
Persistent URL http://hdl.handle.net/10536/DRO/DU:30167694

Document type: Journal Article
Collections: Faculty of Science, Engineering and Built Environment
Open Access Collection
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Created: Wed, 11 May 2022, 15:05:16 EST

Every reasonable effort has been made to ensure that permission has been obtained for items included in DRO. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.au.